The mouse-look allows players to aim at and continually shoot the moon in the sky on the levels that take place outside. It was one of the first computer games to use full 3D graphics and totally free mouse-look in a first-person shooter. While the majority of the game used textured polygons to display levels and structures, many of the items, weapons, and level decorations were still shown using sprites. A multiplayer feature was finally available in the sequel, The Terminator: SkyNET, which featured a deathmatch mode.įuture Shock is driven by Bethsoft's Xngine, which was one of the first game engines to have the following features: The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in an Aerial Hunter-Killer.įuture Shock had no multiplayer component. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. Each of the 17 levels in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy robots with a wide variety of guns and grenades. Future Shock is played in the first person perspective at all times.
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